Customization
We provide advanced and flexible set of customization options:
Basic options
-------------------------
-- Basic Configuration --
-------------------------
Config.EntryPoints = {
{
enabled = true,
coords = vec3(2107.79, 3324.41, 45.37),
markerRadius = 3.0,
visibleAtDistance = 25.0,
markerColor = {255, 192, 203, 175},
markerText = 'Press ~y~[E]~w~ to enter ~f~Squid Game Lobby~w~',
blip = {id = 126, color = 23, scale = 0.75, text = 'Squid Game Lobby'},
teleportTo = vec3(2054.26, 3349.12, -107.82),
changeSkinOnEntry = false,
},
{
enabled = false, -- true/false
coords = vec3(2072.12, 3349.10, -106.69),
markerRadius = 2.0,
visibleAtDistance = 50.0,
markerColor = {196, 30, 58, 175},
markerText = 'Press ~y~[E]~w~ to enter ~b~Hosts Room~w~',
teleportTo = vec3(2019.26, 3360.33, -100.47),
changeSkinOnEntry = false,
},
{
enabled = false, -- true/false
coords = vec3(2019.26, 3360.33, -100.47),
markerRadius = 1.5,
visibleAtDistance = 25.0,
markerColor = {255, 192, 203, 175},
markerText = 'Press ~y~[E]~w~ to enter ~f~Squid Game Lobby~w~',
teleportTo = vec3(2072.12, 3349.10, -106.69),
changeSkinOnEntry = false,
},
{
enabled = false, -- true/false
coords = vec3(2019.21, 3337.84, -100.47),
markerRadius = 1.5,
visibleAtDistance = 25.0,
markerColor = {112, 41, 99, 175},
markerText = 'Press ~y~[E]~w~ to exit',
teleportTo = vec3(2078.34, 3344.14, 46.64),
changeSkinOnEntry = false,
},
}
--------------------
-- Player Clothes --
--------------------
Config.PlayerOutfits = {
["male"] = {
{
-- pants_1, pants_2
[4] = {5, 0},
-- shoes_1, shoes_2
[6] = {43, 0},
-- tshirt_1, tshirt_2
[8] = {0, 1},
-- torso_1, torso_2
[11] = {74, 0},
-- mask_1, mask_2
[1] = {0, 0},
-- arms, arms_2
[3] = {0, 0},
-- bags_1, bags_2
[5] = {0, 0},
-- chain_1, chain_2
[7] = {0, 0},
-- bproof_1, bproof_2
[9] = {0, 0},
-- decals_1, decals_2
[10] = {0, 0},
},
},
["female"] = {
{
[4] = {66, 0},
[6] = {80, 0},
[8] = {2, 0},
[11] = {147, 0},
[1] = {0, 0},
[3] = {0, 0},
[5] = {0, 0},
[7] = {0, 0},
[9] = {0, 0},
[10] = {0, 0},
},
}
}
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