More Dragons

You can add more dragons. By default we've included 3 dragons (Golden, Red and Blue).

Config.Dragons = {
    -- Golden Dragon. Use command `/luman-dragon 1`
    {
        hash = `a_c_lumandragon_01`,
        outfit = 0,
        scale = 5.0,
        riderOffset = {0.0, 0.0, 0.160, -45.0, 0.0, 0.0},
        fire = {
            enabled = true,
            particleScale = 7.0,
            sourceOffset = {0.10, 0.10, 0.0, 0.0, 0.0, 0.0},
            directionOffset = {
                11.0,
                27.5,
                0.0,
            },

        },
        cameraDistance = 11.0,
        allowedOnlyToPlayersWithIdentifiers = {
            "fivem:70175",
            "discord:452471793853267973",
            "steam:21000000020000",
            "license:1rerd5d1234b7cc33c2de13fc0fer5e2dbc3f432",
        },
    },
    -- Red Dragon. Use command `/luman-dragon 2`
    {
        hash = `a_c_lumandragon_01`,
        outfit = 1,
        scale = 5.0,
        riderOffset = {0.0, 0.0, 0.160, -45.0, 0.0, 0.0},
        fire = {
            enabled = true,
            particleScale = 7.0,
            sourceOffset = {0.10, 0.10, 0.0, 0.0, 0.0, 0.0},
            directionOffset = {
                11.0,
                27.5,
                0.0,
            },
        },
        cameraDistance = 11.0,
    },
    -- Blue Dragon. Use command `/luman-dragon 3`
    {
        hash = `a_c_lumandragon_01`,
        outfit = 2,
        scale = 5.0,
        riderOffset = {0.0, 0.0, 0.160, -45.0, 0.0, 0.0},
        fire = {
            enabled = true,
            particleScale = 7.0,
            sourceOffset = {0.10, 0.10, 0.0, 0.0, 0.0, 0.0},
            directionOffset = {
                11.0,
                27.5,
                0.0,
            },
        },
        cameraDistance = 11.0,
    },
}
Golden, Blue and Red dragons.

Example of new dragon with custom hash and disabled fire:

    -- Experimental Owl: Use command `/luman-dragon 4`
    {
        hash = `a_c_lumanowl_01`, -- Custom hash
        outfit = 0,
        scale = 5.0,
        riderOffset = {0.0, 0.0, 0.120, -45.0, 0.0, 0.0},
        invisibleRider = true,
        fire = {
            enabled = false, -- Disabled fire
            particleScale = 3.5,
            sourceOffset = {0.10, 0.10, 0.0, 0.0, 0.0, 0.0},
            directionOffset = {
                5.0,
                14.0,
                0.0,
            },
        },
        cameraDistance = 11.0,
    },

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