Customization

We provide advanced and flexible set of customization options:

chevron-rightBasic options (config.lua)hashtag
--------------------------------
-- Choose Game Edition ---------
-- Detailed in: game-edition/ --
--------------------------------
Config.GameEdition = 'default' -- 'default', 'halloween', 'xmas'

--------------------------------------------------
-- Choose Doll Sound Mode ------------------------
-- 1: Doll sings a specific song -----------------
-- 2: Doll says "Green Light" and "Red Light" ----
--------------------------------------------------
Config.DollSoundMode = 2

-------------------------
-- Basic Configuration --
-------------------------
Config.Fee = 100
Config.FeeItem = nil -- 'item_invite_card' -- Player should have the item
Config.RewardItem = nil -- 'item_dalgona_game_access' -- Player receives the item when win the game
Config.StartPoint = vec3(2084.704, 3363.02, 45.91064)
Config.StartPointEnabled = true
Config.GameDuration = 120000 
Config.GameStartInterval = 10000
Config.Locale = "en"
Config.GameName = "Red Light, Green Light"
Config.StartPointSize = 7.5
Config.StartPointColor = {255, 0, 0, 125}
Config.StartPointBlip = {
    Id = 1,
    Color = 1,
    Scale = 0.75,
    Enabled = true,
}
Config.ShowWinnerMessageGlobally = false

---------------------------
-- Restricted Animations --
---------------------------
Config.RestrictedAnimations = {
    {'missminuteman_1ig_2', 'handsup_base'}, 
    {'missminuteman_1ig_2', 'handsup_enter'},
    {'random@mugging3', 'handsup_standing_base'}, 
    {'dead', 'dead_a'},
    {'mp_arresting', 'idle'}, 
}

--------------------------
-- Teleport Coordinates --
--------------------------
Config.SpawnCoords = {
    GameStarted = {
        vec3(1173.15, 7151.82, 2247.62),
    },
    GameSuccess = { 
        vec3(2123.95, 3298.85, 56.55),
    },
    GameFailed = { 
        vec3(2060.04, 3285.5, 44.89),
    }
}

--------------------
-- Player Clothes --
--------------------
Config.PlayerOutfits = {
    ["male"] = {
        {
            -- pants_1, pants_2
            [4] = {5, 0},
             -- shoes_1, shoes_2
            [6] = {43, 0},
            -- tshirt_1, tshirt_2
            [8] = {0, 1},
            -- torso_1, torso_2
            [11] = {74, 0},
            -- mask_1, mask_2
            [1] = {0, 0},
            -- arms, arms_2
            [3] = {0, 0},
            -- bags_1, bags_2
            [5] = {0, 0},
            -- chain_1, chain_2
            [7] = {0, 0},
            -- bproof_1, bproof_2
            [9] = {0, 0},
            -- decals_1, decals_2
            [10] = {0, 0},
        },
    },
    ["female"] = {
        {
            [4] = {66, 0},
            [6] = {80, 0},
            [8] = {2, 0},
            [11] = {147, 0},
            [1] = {0, 0},
            [3] = {0, 0},
            [5] = {0, 0},
            [7] = {0, 0},
            [9] = {0, 0},
            [10] = {0, 0},
        },
    }
}

chevron-rightAdvanced options (config.lua)hashtag
-------------------------
-- Player Tick Options --
-------------------------
Config.EnableGodmode = true
Config.InGameTick = function(playerPed)
    DisableControlAction(2, 37, true) -- Disable Weaponwheel
    DisablePlayerFiring(playerPed, true) -- Disable firing
    DisableControlAction(0, 45, true) -- Disable reloading
    DisableControlAction(0, 24, true) -- Disable attacking
    DisableControlAction(0, 263, true) -- Disable melee attack 1
    DisableControlAction(0, 140, true) -- Disable light melee attack (r)
    DisableControlAction(0, 142, true) -- Disable left mouse button (pistol whack etc)
end

------------------
-- Doll Options --
------------------
Config.DollyWatchingRandomTime = {2000, 3000, 4000, 5000, 6000, 7000, 8000}
Config.DelayBeforeEliminatingPlayer = 100

---------------------
-- Clothes options --
---------------------
Config.AllowCustomPeds = false
Config.ChangePlayerSkin = true
Config.KeepGameClothesForWinners = true
Config.UsePedModelsInsteadOutfitsForPlayers = false
Config.PlayerPeds = {"u_m_y_zombie_01", "u_m_y_mani", "u_m_y_juggernaut_01", "u_m_m_streetart_01", "ig_rashcosvki", "ig_claypain"}
Config.UsePedModelsInsteadOutfitsForGuards = false
Config.GuardPeds = {"hc_gunman", "hc_driver", "s_m_y_swat_01"}

-----------------
-- NPC options --
-----------------
Config.EnablePlayerNPCs = true
Config.PlayerNPCSpawnDelay = 2500

---------------------------
-- Game Location Options --
---------------------------
Config.DollyCoords = vec3(1147.02, 7252.68, 2247.62)
Config.DollyIsWatchingHeading = 0.0
Config.DollyIsNotWatchingHeading = 180.0
Config.GunHash = `WEAPON_SNIPERRIFLE`
Config.GunCoords = { 
    vec3(1117.00, 7154.95, 2259.44),
    vec3(1116.89, 7176.52, 2259.37),
    vec3(1116.89, 7214.59, 2259.37),
    vec3(1117.00, 7193.01, 2259.44),
    vec3(1177.62, 7249.56, 2259.37),
    vec3(1177.70, 7227.99, 2259.44),
    vec3(1177.70, 7190.06, 2259.44),
    vec3(1177.62, 7211.63, 2259.37),
    vec3(1177.70, 7152.09, 2259.44),
    vec3(1177.62, 7173.67, 2259.37),
    vec3(1117.00, 7230.30, 2259.44),
    vec3(1116.89, 7251.88, 2259.37),
}
Config.ZoneCoords = {
    GameBorders = {
        vec2(1117.05, 7139.62),
        vec2(1177.84, 7139.29),
        vec2(1177.80, 7261.03),
        vec2(1116.60, 7261.10)
    },
    FinishBorders = {
        vec2(1116.24, 7250.23),
        vec2(1178.55, 7250.45),
        vec2(1177.82, 7261.05),
        vec2(1116.03, 7261.10)
    }
}

----------------------
-- Cutscene Options --
----------------------
Config.Cutscene = {
    Enabled = true,ue 
    Sequence = {
        {
            position = vec3(1147.10, 7250.28, 2251.72),
            rotation = { pitch = 0.0, roll = 0.0, yaw = 0.0 },
            transitionTime = 3000,
            waitTime = 0
        },
        {
            position = vec3(1147.10, 7243.30, 2248.21),
            rotation = { pitch = 0.0, roll = 0.0, yaw = 0.0 },
            transitionTime = 0,
            waitTime = 0
        },
        {
            position = vec3(1172.30, 7167.88, 2250.37),
            rotation = { pitch = 0.0, roll = 0.0, yaw = 180.0 },
            transitionTime = 6000,
            waitTime = 0
        },
        {
            position = vec3(1122.07, 7167.77, 2250.37),
            rotation = { pitch = 0.0, roll = 0.0, yaw = 180.0 },
            transitionTime = 0,
            waitTime = 0
        },
    }
}
chevron-rightGame Edition (game-edition/default.lua)hashtag
-- Requirement: luman-survivalgame-level1-mlo

if Config.GameEdition ~= 'default' then
    return
end

GAME_EDITION = {
    Mlo = {
        Hash = `sq_game_level1_col`,
    },
    Doll = {
        HeadPosition = vec3(1147.029053, 7252.691152, 2251.129883),
        BodyPosition = vec3(1147.029053, 7252.681152, 2248.929883),
        HeadHash = `dolly_head`,
        BodyHash = `dolly_body`,
    },
    Sounds = {
        -- BackgroundMusic = 'default/background.mp3',
        GreenLight = 'default/light-green.mp3',
        RedLight = 'default/light-red.mp3',
        DollSong = 'default/doll-song.mp3',
        DollRotation = 'default/doll-rotation.mp3',
    },

    ----------
    -- Snow --
    ----------
    ToggleSnow = false,

    -------------------
    -- Guard Clothes --
    -------------------
    GuardOutfits = {
        {
            [1] = {4, 0},
            [4] = {19, 0},
            [3] = {16, 0},
            [11] = {65, 0},
            [6] = {25, 0},
            [8] = {15, 0},
        },
        {
            [1] = {4, 1},
            [4] = {19, 0}, 
            [3] = {16, 0},
            [11] = {65, 0},
            [6] = {25, 0},
            [8] = {15, 0},

        },
        {
            [1] = {4, 2},
            [4] = {19, 0}, 
            [3] = {16, 0},
            [11] = {65, 0},
            [6] = {25, 0},
            [8] = {15, 0},
        },
    },
}
chevron-rightSound Mode (shared/sound.lua)hashtag
------------------
-- Sound Config --
------------------
-- Mode: 1
if Config.DollSoundMode == 1 then
    Config.Song = {
        StartSound = {
            Name = GAME_EDITION.Sounds.DollSong,
            Volume = 0.1,
            Duration = 8000,
            RandomPlaybackRates = {1.0, 1.2, 1.4, 1.6, 1.8},
            RandomWaits = {0},
        },
        StopSound = {
            Name = GAME_EDITION.Sounds.DollRotation,
            Volume = 0.1,
            Duration = 637,
        },
    }
elseif Config.DollSoundMode == 2 then
    Config.Song = {
        StartSound = {
            Name = GAME_EDITION.Sounds.GreenLight,
            Volume = 0.1,
            Duration = 3200,
            RandomPlaybackRates = {0.6, 0.75, 1.0, 1.2, 1.4, 1.6, 1.8},
            RandomWaits = {250, 500, 500, 750, 750, 750, 1000, 1000, 1250},
        },
        StopSound = {
            Name = GAME_EDITION.Sounds.RedLight,
            Volume = 0.1,
            Duration = 1600,
        },
    }
end

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