Luman Studio
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  • Documentation
  • FiveM Scripts
    • Squid Game
      • Doll Game
        • Installation
        • Customization
      • Dalgona Game
        • Installation
        • Customization
        • Manual Mode
      • Crystal Game
        • Installation
        • Customization
      • Mingle Game
        • Installation
        • Customization
      • Lobby MLO
        • Installation
        • Customization
  • Ghostbusters
    • Installation
    • Customization
  • Flatout Game
    • Ski Stunt
      • Installation
      • Customization
    • Cannon Stunt
      • Installation
      • Customization
  • Easter Game
    • Installation
    • Customization
  • RedM Scripts
    • Dragon Rider
      • Installation
      • Config and Permissions
      • More Dragons
      • Events
    • Bear Trap
      • Installation
      • Customization
    • Red Light
      • Installation
      • Customization
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  1. FiveM Scripts
  2. Squid Game
  3. Doll Game

Customization

We provide advanced and flexible set of customization options:

Basic options
-------------------------
-- Basic Configuration --
-------------------------
Config.Fee = 100
Config.StartPoint = vec3(2084.704, 3363.02, 45.91064)
Config.StartPointEnabled = true
Config.GameDuration = 120000 
Config.GameStartInterval = 10000
Config.Locale = "en"
Config.GameName = "Red Light, Green Light"
Config.StartPointSize = 7.5
Config.StartPointColor = {255, 0, 0, 125}
Config.StartPointBlip = {
    Id = 1,
    Color = 1,
    Scale = 0.75,
    Enabled = true,
}
Config.ShowWinnerMessageGlobally = false

--------------------------------------------------
-- Choose Between: SOUND_KOREAN / SOUND_ENGLISH --
--------------------------------------------------
Config.Song = SOUND_ENGLISH

---------------------------
-- Restricted Animations --
---------------------------
Config.RestrictedAnimations = {
    {'missminuteman_1ig_2', 'handsup_base'}, 
    {'missminuteman_1ig_2', 'handsup_enter'},
    {'random@mugging3', 'handsup_standing_base'}, 
    {'dead', 'dead_a'},
    {'mp_arresting', 'idle'}, 
}

--------------------------
-- Teleport Coordinates --
--------------------------
Config.SpawnCoords = {
    GameStarted = {
        vec3(1173.15, 7151.82, 2247.62),
    },
    GameSuccess = { 
        vec3(2123.95, 3298.85, 56.55),
    },
    GameFailed = { 
        vec3(2060.04, 3285.5, 44.89),
    }
}

--------------------
-- Player Clothes --
--------------------
Config.PlayerOutfits = {
    ["male"] = {
        {
            -- pants_1, pants_2
            [4] = {5, 0},
             -- shoes_1, shoes_2
            [6] = {43, 0},
            -- tshirt_1, tshirt_2
            [8] = {0, 1},
            -- torso_1, torso_2
            [11] = {74, 0},
            -- mask_1, mask_2
            [1] = {0, 0},
            -- arms, arms_2
            [3] = {0, 0},
            -- bags_1, bags_2
            [5] = {0, 0},
            -- chain_1, chain_2
            [7] = {0, 0},
            -- bproof_1, bproof_2
            [9] = {0, 0},
            -- decals_1, decals_2
            [10] = {0, 0},
        },
    },
    ["female"] = {
        {
            [4] = {66, 0},
            [6] = {80, 0},
            [8] = {2, 0},
            [11] = {147, 0},
            [1] = {0, 0},
            [3] = {0, 0},
            [5] = {0, 0},
            [7] = {0, 0},
            [9] = {0, 0},
            [10] = {0, 0},
        },
    }
}

Advanced options
-------------------------
-- Player Tick Options --
-------------------------
Config.EnableGodmode = true
Config.InGameTick = function(playerPed)
    DisableControlAction(2, 37, true) -- Disable Weaponwheel
    DisablePlayerFiring(playerPed, true) -- Disable firing
    DisableControlAction(0, 45, true) -- Disable reloading
    DisableControlAction(0, 24, true) -- Disable attacking
    DisableControlAction(0, 263, true) -- Disable melee attack 1
    DisableControlAction(0, 140, true) -- Disable light melee attack (r)
    DisableControlAction(0, 142, true) -- Disable left mouse button (pistol whack etc)
end

------------------
-- Doll Options --
------------------
Config.DollyWatchingRandomTime = {2000, 3000, 4000, 5000, 6000, 7000, 8000}
Config.DelayBeforeEliminatingPlayer = 100

---------------------
-- Clothes options --
---------------------
Config.AllowCustomPeds = false
Config.ChangePlayerSkin = true
Config.KeepGameClothesForWinners = true
Config.UsePedModelsInsteadOutfitsForPlayers = false
Config.PlayerPeds = {"u_m_y_zombie_01", "u_m_y_mani", "u_m_y_juggernaut_01", "u_m_m_streetart_01", "ig_rashcosvki", "ig_claypain"}
Config.UsePedModelsInsteadOutfitsForGuards = false
Config.GuardPeds = {"hc_gunman", "hc_driver", "s_m_y_swat_01"}
Config.GuardOutfits = {
    {
        [1] = {4, 2},
        [4] = {19, 0}, 
        [3] = {16, 0},
        [11] = {65, 0},
        [6] = {25, 0},
        [8] = {15, 0},
    },
}

-----------------
-- NPC options --
-----------------
Config.EnablePlayerNPCs = true
Config.PlayerNPCSpawnDelay = 2500

---------------------------
-- Game Location Options --
---------------------------
Config.DollyCoords = vec3(1147.02, 7252.68, 2247.62)
Config.DollyIsWatchingHeading = 0.0
Config.DollyIsNotWatchingHeading = 180.0
Config.GunHash = `WEAPON_SNIPERRIFLE`
Config.GunCoords = { 
    vec3(1117.00, 7154.95, 2259.44),
    vec3(1116.89, 7176.52, 2259.37),
    vec3(1116.89, 7214.59, 2259.37),
    vec3(1117.00, 7193.01, 2259.44),
    vec3(1177.62, 7249.56, 2259.37),
    vec3(1177.70, 7227.99, 2259.44),
    vec3(1177.70, 7190.06, 2259.44),
    vec3(1177.62, 7211.63, 2259.37),
    vec3(1177.70, 7152.09, 2259.44),
    vec3(1177.62, 7173.67, 2259.37),
    vec3(1117.00, 7230.30, 2259.44),
    vec3(1116.89, 7251.88, 2259.37),
}
Config.ZoneCoords = {
    GameBorders = {
        vec2(1117.05, 7139.62),
        vec2(1177.84, 7139.29),
        vec2(1177.80, 7261.03),
        vec2(1116.60, 7261.10)
    },
    FinishBorders = {
        vec2(1116.24, 7250.23),
        vec2(1178.55, 7250.45),
        vec2(1177.82, 7261.05),
        vec2(1116.03, 7261.10)
    }
}

----------------------
-- Cutscene Options --
----------------------
Config.Cutscene = {
    Enabled = true,ue 
    Sequence = {
        {
            position = vec3(1147.10, 7250.28, 2251.72),
            rotation = { pitch = 0.0, roll = 0.0, yaw = 0.0 },
            transitionTime = 3000,
            waitTime = 0
        },
        {
            position = vec3(1147.10, 7243.30, 2248.21),
            rotation = { pitch = 0.0, roll = 0.0, yaw = 0.0 },
            transitionTime = 0,
            waitTime = 0
        },
        {
            position = vec3(1172.30, 7167.88, 2250.37),
            rotation = { pitch = 0.0, roll = 0.0, yaw = 180.0 },
            transitionTime = 6000,
            waitTime = 0
        },
        {
            position = vec3(1122.07, 7167.77, 2250.37),
            rotation = { pitch = 0.0, roll = 0.0, yaw = 180.0 },
            transitionTime = 0,
            waitTime = 0
        },
    }
}

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Last updated 2 months ago