Events
Integration into scripts
You can use event like this to trigger the dragon spawn/despawn:
-- server.lua
TriggerClientEvent('luman-dragon:spawnDragonOrDespawnIfExists', playerId, dragonIndex)playerId - player server ID
dragonIndex - dragon number as it is ordered via config.lua.
You can listen for next events:
-- client.lua
AddEventHandler('luman-dragon:onMountingDragon', function(dragonIndex)
print('Mounting dragon', dragonIndex)
end)
AddEventHandler('luman-dragon:onDragonMounted', function(dragonIndex)
print('Mounted dragon', dragonIndex)
end)
AddEventHandler('luman-dragon:onUnmountingDragon', function(dragonIndex)
print('Unmounting dragon', dragonIndex)
end)
AddEventHandler('luman-dragon:onDragonUnmounted', function(dragonIndex)
print('Unmounted dragon', dragonIndex)
end)Last updated