FAQ

General questions related to squid game levels

Game MLO coordinates: Lobby MLO: 2056.05, 3340.86, -107.44

Mingle Game: 2057.11, 3393.73, -129.97

Crystal Game (Level 5): -1845.72, 9504.39, 254.29

Tug of War (Level 3): 2050.862, 3415.649, -1.081

Dalgona Game (Level 2): 2188.04, 3494.24, 0.72

Doll Game (Level 1): 1173.151978, 7151.829102, 2247.624023 Gaming System Guide: To start levels one after another use one of the guide bellow (simple sequence / on demand).

Simple Sequence

This is simple game system which adds item requirement and winner items for players to allow and restrict participation in each level. For example, to participate in Level 1 you can leave empty Config.FeeItem to allow all players to participate without item requirement. And as Config.RewardItem you can set item which will give access for the next game. Detailed instruction: In each level in config.lua update Config.FeeItem and Config.RewardItem. For example:

  • Level 1:

    -- squid-game-level1/config.lua
    Config.FeeItem = ''
    Config.RewardItem = 'item_level2_access'

  • Level 2:

    -- dalgona-game/config.lua
    Config.FeeItem = 'item_level2_access'
    Config.RewardItem = 'item_level5_access'

  • Level 5:

    -- squid-game-level5/config.lua
    Config.FeeItem = 'item_level5_access'
    Config.RewardItem = 'item_mingle_game_access'

  • Mingle Game:

    -- mingle-game/config.lua
    Config.FeeItem = 'item_mingle_game_access'
    Config.RewardItem = 'burger'

Now players can access next level only when they have Config.FeeItem. When they pass the level as the reward each player receive Config.RewardItem.

In this way players can access next level only when they pass previous one.

On Demand

This is the type of system where you can manually enable/disable game starting markers using special commands. List of commands: Level 1: /sq-game-enable and /sq-game-disable Level 2: /dalgona-game-enable and /dalgona-game-disable Level 5: /sq-game5-enable and /sq-game5-enable Mingle Game: /mingle-game-enable and /mingle-game-disable For additional configuration such as the stating marker coordinates and winner/looser finish points refer to the instruction bellow:

Change config file for each game

Configure for each game (e.g. mingle-game/config.lua). This will do next things:

  • Place each game starting point inside Lobby MLO.

  • Set player respawn inside Lobby MLO for those who win the game.

  • Disable starting point by default (in next step we enable it by a command).

Config.StartPointEnabled = false -- Start point disabled
Config.StartPoint = vec3(2054.26, 3349.12, -107.82) -- Lobby MLO coords
Config.SpawnCoords = {
  GameSuccess = { vec3(2054.26, 3349.12, -107.82) },   -- Lobby MLO coords
}

Enable starting point on demand

If you disabled starting point by default, then you can enable it on demand by using the command. For example, if you want to enable Level 1 you can use the command /sq-game-enable and Level 5 by /sq-game5-enable.

You can disable starting point in the same way, by using the command, e.g. /sq-game-disable.

For more commands check the docs/COMMANDS.md file in each game's folder.

Teleport all players to the Lobby MLO

You can teleport all players by using the command /sq-game-lobby-for-all or each player can enter manually by using teleport point Squid Game Lobby on the map.

Check config.lua of Lobby MLO to enable/disable more teleport points.

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